Redesigning Udemy: Increasing Course Completion Through a Quiz Rewards System

A UX case study for Udemy that turns passive course progress into a more engaging and rewarding learning experience


My Role : Lead WEB & Mobile UI/UX Design, Information Architect

Team : 3 Member

Duration: 1.3 Month

Volunteer : Udemy CO- Design Event

Tools & Responsibilities: UX Research, Information Architecture, User Flows, Wireframing, Prototyping, Usability Testing UI/UX Design / Information Architecture & Content Strategy Dev offs/ Navigation bar Layouts / Labeling/ LO-FI, HI-FI Wireframing/ Prototyping/ UX Research / User Testing


Screenshot of Udemy website homepage on a MacBook Air, featuring a welcome message to 'Muskan' and a graphic of a woman relaxing on a couch with various digital icons around her.
Mobile phone screen displaying a greeting to Muskan Rathore, a UX Designer, with a cartoon illustration of a person sitting on a lounge chair, using a mobile device, surrounded by icons related to coding, emails, and storage. The screen shows a promotional deal with a countdown timer, a navigation menu with icons at the bottom, and a notification banner about the deal ending soon.

The objective was to improve:

  • Help learners stay motivated after enrolling in a course by making progress more interactive, rewarding, and easier to sustain.

  • The goal was to encourage active learning through short quizzes, instant feedback, and a points-based reward system that supports course completion.

A Quick Peek Into the Solution

  • Added short quiz checkpoints after course modules

  • Introduced points for quiz completion and correct answers

  • Created clear reward-progress visibility

  • Delivered instant feedback to reinforce learning

  • Connected earned points with discounts and future course incentives

Current State 

A red pill capsule with a sad emoticon face on it.

Desired/Preferred State 


GAP

Proposed Feature: Quiz with Rewards.

What Was the Gap?

Notes , Q&A, Downloads, Revies, Announcements

The existing learning journey focused mainly on watching videos and tracking completion. Learners had limited motivation to pause, test their understanding, or continue after losing momentum.

Tracking Users Growth

Findings

A cartoon green switch with a smiling yellow face on it.

User’s Success Track , User Engagement 

Key gaps included:

  • Passive learning experience

  • Low motivation after course enrollment

  • Limited feedback during lessons

  • No meaningful reward for progress

  • Course completion did not feel engaging or achievable

{

User Engagement 

Coinbase logo with black text and purple upward arrow symbol.

The quiz reward system creates value for both learners and the platform.

  • Encourages active participation instead of passive video watching

  • Helps learners remember and apply key concepts

  • Makes course progress feel more rewarding

  • Increases motivation to return and continue learning

  • Supports higher course completion and engagement

  • Creates opportunities for repeat course discovery and purchases

How Will the Solution Benefit Udemy?

Understanding Information Architecture in
2 Aspects :

Modules
The main building blocks of the learning experience.

  • Name

  • Purpose

  • Type: Navigation, Content, Feature, Utility, Footer

Elements
The individual components placed inside each module.

  • Content: Text, images, videos

  • Interactions: Buttons, forms, inputs

  • Navigation: Links and menus

  • Metadata: Labels and tags

  • 1. Hierarchical relationships:

    How modules contain elements or other modules.
    ”Sitemap Hierarchy”

  • 2. Associative relationships:

    Illustrate how elements or modules are related to each other (e.g., a button triggers a modal window).
    ”Flow Diagram ”

  • 3. Dependency relationships:

    Highlight how elements or modules rely on each other (e.g., a form relies on a specific input field).
    ”Component Diagram”

Understanding Information Architecture in 2 Aspects :

Module

Element 

Existing vs. Proposed Feature

B

E

F

O

R

E

1. Current Course Features

2. Proposed Course Feature“ QUIZ”

Udemy courses include Q&A, announcements, reviews, notes, overviews, and learning tools. Each course section has a brief description on the right side, showing what learners will learn.

A

F

T

R

E

About the feature:

  • Each course section has a quiz.

  • Each completed quiz gives 5 points.

  • Points turn into discounts on future courses.

  • Example: 25 quizzes = 125 points = $6.25 off the next course.

  • Discounts apply automatically at checkout.

Watch Lesson

Take Quiz

Receive Feedback

Earn Points

Continue Learning

Benefits:

  • More engagement: Encourages quiz completion and app use.

  • More purchases: Rewards encourage buying more courses.

  • Progress tracking: Points and scores show learning progress and success.

Smartphone displaying an educational video playlist titled 'Complete Web Design: from Figma to Webflow to Freelancing,' with sections on Webflow, design basics, and tutorials.

Watch Lesson

Mark Complete

Move to Next Lesson

Screenshot of a mobile phone displaying an online course on Figma Web Design, showing a section titled 'Quiz' with details about quiz content and rewards.

Low-Fi Design Direction

The design explored how the quiz reward feature could feel simple, motivating, and consistent with Udemy’s learning environment.

  • Select Course

    Select Course

  • Start Quiz Select 1st section

  • Description goes here

  • Answer questions

  • Earn Reward and convert it into

User Testing & Research Methodology

Participants were asked to:

  • Complete a lesson

  • Find and begin the quiz

  • Answer quiz questions

  • Understand feedback and earned points

  • Check their reward progress

  • Continue to the next learning module

Remote Testing Dynamics

  • Uses Zoom so participants can access the site from their usual places.

  • Mirrors real-world use to give a realistic test of the site's usability.

Participants & User Testing Environment

How did we conduct our tests?

Technical Requirements

  • Required equipment: stable internet, computer or phone, and Zoom.

  • Ensures all participants can join and use the test without technical problems.

Comfort and openness

  • Created a relaxed setting that encourages honest feedback.

  • Seeks real user interactions with the site to get true usability insights.

Success rate

Overview of task: The prototype was tested with learners in a moderated usability-testing environment.

Task 1 : Find recommendation/ personalization /career goal on Home page.

Task 2  : Can you search for “Figma Web Design course “ and get a overview and after that can you buy it  ( un paid )

Task 3: Can you go on the course that you just purchased ... click on that.

Conclusion

The quiz reward system helped make Udemy’s learning experience more interactive, motivating, and goal-driven.

K

E

Y

F

I

N

A

L

I

M

P

A

C

T

O

U

T

C

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More Engagement
Learners felt more encouraged to participate instead of only watching videos.

Better Course Completion
Short quizzes and rewards gave users a reason to continue learning.

Higher Motivation
Users liked earning points and seeing progress toward discounts or rewards.

  • 3× increase in engagement

  • 60% more users completed courses

  • 85% of users felt more motivated

  • Users understood their progress more clearly

  • Rewards made the learning journey feel more valuable

This project showed that learning becomes stronger when users are not just watching content, but actively practicing, getting feedback, and feeling rewarded for their progress.
— Final Reflection

E

By combining quizzes, feedback, and rewards, the experience encouraged learners to stay engaged and complete their courses with more confidence.

Click on the button to View 1-page Brief of IA Udemy Redesign